CAPACITY BUILDING PROGRAMME - CAPTAIN COOKING 2k24 PHILOSOPHY
CAPACITY BUILDING PROGRAMME
CAPTAIN COOKING 2 K 24
PHILOSOPHY
INTRODUCTION
Capacity building is the programme that enables individuals, organisations and societies to obtain, strengthen ,developed and maintain their skills and abilities , and achieve their own development objectives overtime. In the context of education, Capacity building refers to any efforts being made to improve the abilities, skills and expertise of educators. The capacity building program may strengthen the confidence ,skill ,knowledge and resources. The capacity building efforts on one project may enhance and individual's ,organisation's or society's ability to vision and take actions on another projects.
The three major components of capacity building are institutional development, financial resource development, human resource development and effective National society programs
NEED AND SIGNIFICANCE OF CAPACITY BUILDING
- Capacity building programs are sensitive to the particularities of local culture and content ,as a result often leads to more feasible and appropriate community solutions than approaches that lacks a capacity building focus.
- Capacity building offers sense of ownership and empowerment, so that community partners gain greater control over their own future development.
- It allows individuals and organisations to perform at a greater capacity that is, in large scale, in large audience, in large impact etc.
OBJECTIVE
* To enhance the personality of students teacher by developing life skills .
* To get awareness about life skill management
*To promote the cooperation and coordination to combat issues.
*Develop the leadership quality
*Develop improved procedure and systems to enhance service delivery.
PROGRAM OVERVIEW
On 21st October 2024, our capacity building programme- 'Captain Cooking 2k24
was conducted in our college auditorium. Our respected principal Dr. Resmi S inaugurated the program. Our Hena teacher and Shiny teacher were the coordinators for the program. Muhammed Shuhaib and Vijesh Vijayan were the student coordinators. The aim of the program was to build necessary skills for the teacher students. All the students of the class were present on that this day [55\55] to be a part of the capacity building programme.
The capacity building program was organised and conducted in a fun and play way method. The objective of the program was to discover the capacity of each student in our class through simple tasks. The tasks were planned in such a way that it focuses on various skills of every student.
PROGRAMME ACTIVITIES
Name of our capacity building program was captain cooking 2K 24.student coordinators shuhaib and vijesh were the main trainers for our capacity building program.They coordinated various range of activities for testing various skills of the participants.All activities were done under the observation of Hena teacher. Various programmes are conducted such as
1.Mind game: This was a puzzle solving game aimed in developing the problem solving skills of participants. It was a team game, in which each team consisted of 5 members, 2 boys and 3 girls. The participants were placed in an alternative pattern. the task was to sort the participants into two categories, girl and boy. The absolute rule of this activity was that the participants can only move as a couple. It helped the participants to focus and solve the puzzle as a team. It created team spirit among participants.
2.Observer- Runner game: This game was organised to test the observation, concentration, intelligence level of participants. We were divided into different groups. And any two members of the group were called to participate in this activity. Among them one will be the runner and the other will be the observer. The coordinators will show a random picture, made from simple geometric shapes, to the observer. He/she has to observe it carefully and convey it to the runner verbally, without using gestures. The runner will carefully understands the explanation from the observer and will explain it to his teammates using only gestures .The other teammates should interpret the observers gestures correctly and the tries to draw an image based on the explanation from the observer. The team who managed to draw a picture which is more similar to the picture shown is considered to be the winner of the activity.
3.Dancing Message: This was a message passing game, where members of a group will form a line and a dance step will be shown to the person standing at back end of the line. He should pass the message to other teammates by means of dancing the gestures. The team which managed to perform the dance step similar to that of the given step will be the winners. It was a clear test of concentration and observation.




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